8 Comments

Great post. Liked the Duke Nukem vs Half Life example. Game development is under studied but has great lessons.

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That might be an exciting territory to explore, Bandan! 😃

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Good one !!

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Thanks, Sahil. Maarten has a gift of explaining critical concepts in a really simple way.

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On a side note: I learned about the monkey phrase some years back and it is a very helpful metaphor.

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I didn't know it before, Benedikt!

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And even though both of us know a lot of common concepts, there’s probably still a lot to learn that neither of us knows yet, Paweł!

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Congratulations for your new book Maarten :) When one is working in a 'delivery factory', one does not own the ideas. Unfortunately, they belong to the business stakeholders that thought about them. Cleaning up the Product Backlog and getting rid of old ideas becomes more complicated and involves some stakeholder management and portfolio management. Any suggestions in a scenario like this?

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